IT Manifesto
Centre of Binarisation - Electronic
book 1992
This study presents a reflection based on daily practical experience in Information
Technology (IT) and establishes some potential crossroads in the domain of IT
Art.
The IT Manifesto defines action strategies for artistic IT information
transfer.
It formally defines the avenues of artistic involvement. It should enable us
to imagine the challenges faced in a constantly shifting information technology
world that lies at the crossroads between such disciplines as computing, biology
and psychology and should lead to the discovery of new methods.
The concepts proposed must be considered as stages in an ongoing IT process.
These concepts have been defined in order to energize activity and not to classify
it.
The subject presented is Digital Information in interaction with Time
and Memory.
Based on the conceptual diagram presenting the IT process which I elaborated
in 1988 and which proposes a series of challenges to the artist, four IT games
are defined with the following vectors :
The Game of Digital Off the Peg (GDOP)
The Game of Language Image (GLI)
The Game of Rotating Memory (GRM)
The Game of Memory Simulation (GMS)
With the help of this syntax, the IT strategy is applied in four precise
fields.
The first field is the Field of Systems of Digital Transmission (FSDT).
It gathers together the mediums of broadcasting and transmission of information:
Digital networks, cables, satellites, fax, minitels...
To work in the first field consists of using the networks of information as
such and to send out on these networks binary images (0/1) so that the form
of the message is identified with the form of the transmission.
For this we make use of the strategy of Amplify.
The second field is the Field of Information Services (FIS). This field
is composed of the software services presented on data networks: Catalogs, databases,
electronic mail, directories...
To work in the second field consists of capturing elements of information and
presenting their paths of access within the consulted service. This is the strategy
of Navigate.
The third field is the Field of High Density Information (FHDI). To work
in the third field consists of defining the locations of information which are
highly concentrated and then reflecting their digital mirror-image. This is
the strategy of Reflect.
This study presents examples of potential strategies for
Businesses and Institutions.
The fourth field is the Field of Information Rupture (FIR). To work
in the fourth field consists of defining the elements which are in the process
of disappearing, being redefined or shifting in a significant way (change of
memory state). It concerns locating these elements through their images carried
in the networks and applying to them a digital strategy showing the rupture
of meaning.
This is the strategy of Shift.
I describe some digital operations within this area, starting with the fields
of Nature, Body, Gesture and Religion.
>>>> Bernard Demiaux